Release: eX Combat Simulator ( 2 3 4 ) [Mapping] (61)
Idea: Emulate a "proprietary" mindset [Evil Genius Think Tank] (5)
Advance Mapping Patch (AMP) ported to Tremulous 1.3 [Development] (1)
Setting up GTKRadiant/NetRadiant for Tremulous Mapping [Mapping] (8)
Future of trem mapping [Mapping] (8)
Auto-sell and other improvements to buying/selling [Development] (2)
I am confused [Bugs] (8)
UTCS UD - Development Thread ( 2 3 ) [Mapping] (50)
Retaining New Players With Game Play ( 2 3 ) [Evil Genius Think Tank] (46)
Map release: Fortification ( 2 3 ) [Mapping] (48)
Reverse sudden death [Evil Genius Think Tank] (4)
The Story of the Game [Evil Genius Think Tank] (7)
Game design and theory - Introducting third class (team) inside Tremulous ( 2 3 ) [Evil Genius Think Tank] (49)
Introducting the "Vega-beta1" map on the steroids on the new renderer [Mapping] (16)
Swirl's New Advanced Granger [Development] (6)
Pickpocketing ( 2 3 ) [Evil Genius Think Tank] (47)
[UPDATED] Pulse 1.3 (build 200) is finally released! ( 2 ) [Mapping] (38)
The Road So Far [News] (2)
Spitfire: The New Flying Alien For The Swirl Game Mode ( 2 3 4 ) [Development] (60)
Random Dev. Shots ( 2 3 4 5 6 ) [Mapping] (117)
Horizon - Teamod Rework/Remake - W.I.P [Modding] (6)
Suggestions for possible new Tremguy skins [Evil Genius Think Tank] (11)
Physics crash [Bugs] (2)
Other quake3 mods [Development] (4)
Two ways to make Tremulous more realistic [Evil Genius Think Tank] (13)
Poltergeists [Evil Genius Think Tank] (1)
Zombie mod gibs [Bugs] (5)
Zombie problem and global database ( 2 ) [Modding] (37)
Issues and bugs regarding Tremulous bots ( 2 ) [Bugs] (30)
Spectator actions? [Evil Genius Think Tank] (6)