Okay, look. I do not want to get into a big Menace/DevHC debate here, but you can’t make this claim
w/o explaining said strategies.
Look to my post (39/43) for a good summary of fortification
Furthermore, it promotes insane jetcamp that even treecannon would be proud of and it offers no dynamism to alien builders/base spots.
Sparky. I get that you want to support mapmakers no matter how crooked (Matth). However, we have to draw the line when the quality of said mapmaker’s maps starts to decline. I respect you as a developer and as a leader of this community but I cannot reasonably take YOUR input on gameplay balance/strategies. Sorry if this comes off as boorish but I have been playing competitive tremulous far longer than you my friend and fortification is not pub worthy let alone scrim worthy.
Additionally, ‘sfum’ is a moderately balanced atcs-sized map for both humans and aliens. It offers new hallways to pub smash in and viable base options for both races. My only complaint about ‘sfum’ is the weird clipping that allows you as an alien to see humans on radar that are in the lower hall/upper hall vice versa. Also the weird clipping makes it so that a human can hear an alien taunt from the opposite hallway (I would have to show you in game, hard to explain.).
Pubs are by no means about the guy who can get the highest score, but even seasoned pub smashers experience huge declines in kill/time margins on fortification because of how campy the map gets at latter stages and how disproportionate it is making encounters feel awkward. Please set up a poll regarding the stay of fortification in the rotation, and while we’re at it let’s include other controversial maps to kill multiple birds with one stone.
See Deox’ comment
See Helper Bot’s preference