Those are interesting stats @Woodbury , even given the fact that the voting system is very messed up and can be easily exploitable (something that would be more interesting would be to see how these stats vary with the time of the day, but I don’t think you can make that determination from the info in the logs).
@Woodbury , for comparison would you be interested in determining the corresponding stats of ATCS, Niveus, and other maps in the rotation (maybe also mission one as that seems to be a popular called map even though it isn’t in the rotation, not that it should be in the rotation)?
What is that? I’m picturing this:
If anything I would say that Fortification is very anti jet camp, especially outside in most situations, as the outside structures always allows you to take a path to avoid the jet campers, additionally the outside structures do make the jet campers relatively reachable if you do decide to approach a jet camper.
Aliens have viable options to build in either of the defaults, in either of the lookouts, in the underground halls, and even in the upper halls. Humans can build in any general area.
Even in 1.1 vanilla successful base moves seem more successful for either team than many other popular maps. Also decent forwards seem to be common.
From anywhere on Fortification, there are many flanking options for both teams, as well as many escape routes.
It seems that in the default base, humans can’t build a nearly impenetrable camp fest like they can in atcs, I even see rant hopping the rc as a relatively common thing on fortification .
Regarding balance, @woodbury could you collect stats on how many times aliens won, how many times humans won, how many times there was a draw, and how many times it reached the time limit?
Fyi, the map was put on the rotation and remains on the rotation because it is worthy as such, not because of who made it. @Menace13 even ultimately suggested that it would be a good map on the rotation after it was improved and underwent many public game tests.
@Matth did lower the bp down to 140 after that suggestion, and @Menace13 did not indicate any objections that I’m aware of when Fortification was added to the rotation shortly after. I don’t know however if @Menace13 still feels that it should be in the rotation.
I also added it to the rotation because imo it is a fun map to play, as well as for the reasons I mentioned above, and many other people have/do enjoy(ed) playing it.