Map release: Tremulous Gameplay Sandbox #1


#24

None of the trickjumping videos have aliens attacking you.

Also in trem, FF is enabled.


#25

I just want to say that Valve Hammer SDK textures are the best.


#26

A nade jump would be more than sufficient to get up on that ledge.


#27

Version 1.1 is now available to play on the GrangerHub server, the GrangerClub server, and the test7341 server.


#28

Textures not 1.1.0 Friendly.


#29

Thank you for your bug-report.
New version released. Texture bug is fixed now.
See first post. :granger:


#30

More importantly - how the heck would aliens attack a human who is moving like that?


#31

Version 1.15 is now available on all three servers.


#32

Congrats on your release!


#33

@Matth I like the sandbox idea a lot :thumbsup:

Some suggestions:

  1. The gridlines could actually be useful if they accurately measured game units.
    IIRC I saw a place in this map where the same 256x256 print slapped on much smaller grid squares.
  2. Remove ceiling (let me go above map)
  3. Let me walk off the edges and see underneath the map.

If you can do these, I’d be very happy to use this for dev stuff


#34

for what purposes ?

see cron’s logic.

well, i found the „256x256” funny, like a deliberate blooper. TODO: replace the size prints with texts like „insert texture here”.


#35

Are those textures by any chance sourced from Half Life?


#36

@ViruS

1# Why does it matter
2# Reading whole thread helps:

+no all are from valve sdk btw.


#37

Normal ppl would think: “who cares about the texture because they are obviously placeholders, its about the map.” But not here so i draw my own special hardcore gridline © textures. They are included in the new map version 1.20. See first post. I hope we can go back on MAP topic. Thanks.


#38

BTW @Matth I released an “Orange” texture pack intended for use on this kind of map (speed maps and prototypes). If you could, check them out and give me feedback about how they work - this was the initial release, I want to update / refine them.

Licensed CC0 so if you want to hax up anything before I get to it, go ahead!


#39

Nice, i will try to use them in future versions.

@copyright trolls: romdos allowed me to use them.
EVIDENCE:

BTW @Matth
I released an “Orange” texture pack intended for use on this kind of
map (speed maps and prototypes). If you could, check them out and give
me feedback about how they work - this was the initial release, I want
to update / refine them.

http://opengameart.org/content/template-orange-texture-pack

Licensed CC0 so if you want to hax up anything before I get to it, go ahead!


#40

Version 1.20 is now available to play on the GrangerPub server, the GrangerClub server, and the test7341 server.


#41

So I can visually eyeball stuff like

  • arbitrary garbage models, sprites, particle systems, etc… that I decided to play with
  • how high I can luci-jump
  • see if my penis grew any bigger

etc…

I wasn’t trying to be too picky, but in the same regard having various sized cubes small-very big etc… to use as a reference would be neat too. (though I guess I could just spawn some cubes myself)


@Matth
Otherwise, I’ve also noticed that the normal map on the wall texture is really not great.


#42

What is the name of the tremulous map editor?
I want to release my ideas too.


#43

GtkRadiant, NetRadiant and blender are usable.