Random Dev. Shots


#1

thread in honor of gareth.

show off ur mapz


#2

a quick wip i started today. the first bit of actual mapping ive done in a few years (amz fault)

might be an arena-style map designed for HvH. or maybe i'll just have 2 versions; one of which will allow for regular gameplay as well. idk idk idk going for kind of a clean look instead of the typical grungy look.


#3

DAMN NICE FACE DAT'S LOOKIN GOOD can't wait to see final version!!!


#4

We need more fun big maps that aren't cannons! face pls save tremlas with ur skills


#5

THX
lol

here is from ingame kinda early still


#6

OMG!!!!!!! PRAISE AMZ FOR GETTING FAES BACK INTO MAPPING!!!! Its looking good face :smiley: cant wait to see more :>


#7

SEXY OMG I LIKE THE FLOOR LIGHTS soodaimda


#8

It looks sexy, but please try and make it balanced for Alien vs Human gameplay.


#9

My partner got da skillz in map making! I love it!


#10

9 posts were split to a new topic: Software for mapping (GtkRadient & NetRadiant)


#11

I have a legit and interesting question: Do patch meshes affect the vis at all?


#12

patch meshes are not structural, so no


#13

reactor is about the size of one of the light beams on the ground. loljk but that would be epic :frowning:


#14

Looking good face man

Haha oversized maps are funny, there's a kitchen one I used to like playing on.


#15

Are you talking about otherworld? Then there is bedtime. Both maps are available on GrangerClub.


#16

Maaaaaaaaaaaan! That's beautiful! I'm still trying hard to make empty cubic maps lol


#17

yea!!! my biggest mapping accomplishment was making a box.

it took me three and a half weeks.

i made it to small for the rc and spontaneously failed to comprehend how to make the box taller.

ANYWAYS DAMN FACE THATS COMING ALONG NICE i like the details on the walls!!


#18

loolol:D thx!

PLS MORE PEOPLE STARt mAPPING TO POST PICS


#19

I will, but I suck! Halp me partner! XD


#20

I would but I don't have the time to map anymore. May give it a go again when I have more time.