Just a (quick) response to @Hero’s will to have 1on1 tiebreakers in scrims. Nothing exciting (except that bird will run it above 60fps easily).
IG map name:
This map is built with the intention of balancing out shotgun vs goon duels and making it as fair as possible to both sides.
Both teams start with S2 (lowered S2 threshold to -1)
Spawns each player in the same room with a glass wall in the middle.
There’s a button unlocking the other player’s teleporter to make sure both sides TP at the same time. They will spawn on two exact opposite sections of a mirrored arena.
If you can’t devmap, the human spawn room has 3 eggs to give them enough credits for a shotgun/helmet, and the alien spawn room has 3 nodes to get a goon (spawn as adv. granger!)
The use of devmap if possible is still greatly recommended.
- The arena
- Human spawn room
- Alien spawn room
If you had an old version on your server, delete it when updating.
If you plan to test in singleplayer, make sure you only have 1 version of the map and use \devmap or you won’t be able to go past spawn rooms.
r1 is obsolete and not even worth downloading so there will never be a link to it.
[quote=Rev. 4]Added platforms in the arena
Added lights in spawn rooms
Fixed team cameras (not really important, but still)
Forgot to change levelshot, gg autism[/quote]
[quote=Rev. 3]Spawn rooms are bigger to allow aliens evolving without needing to take nodes out.
Button unlocks TP forever so you can re-use the map for multiple 1on1s in devmap (10s in R2)
Forgot lights though so the spawns are dark as shit[/quote]
[quote=Rev. 2]Sky is higher to allow pouncing over pillars.
Added nodes alien-side so you can get a goon without devmap.[/quote]
Feel free to suggest any change or report any bugs. I can change the arena to pretty much anything you would like to see.
This can also be turned into a teamfight map if need be.
We need more pillars.