Simple re-balancing of the map. Has improved clipping, better default bases, obstacles for aliens, etc...
Check the changelog for a full list of the changes.
Make sure to post any suggestion/request you may have in this thread. They would be mainly aimed at making parts of the map less annoying/more balanced ideally.
- R2.2.1: map-arachnid2-mjed-r2.2.1 « Currently on GH servers
Obsolete builds (avoid at all cost - refer to changelog)
- R2.1: map-arachnid2-mjed-r2.1
- R1.3: map-arachnid2-mjed-r1.3
- R1.2: map-arachnid2-mjed-r1.2
- R1.1: map-arachnid2-mjed-r1.1
- R1: map-arachnid2-mjed-r1
• Release 2.2.1:
- Using rev 2.0 map source - lost latest, so tell me if anything needs a correction.
- Alien ramped hall now allows dretches to fall through the ceiling ''vent''.
- Fixed weird grate clipping...
- Fixed major FPS loss in long hall (made all clipping brushes detail (yes, surfaceparm trans etc. the fact is, the engine was like FUCK ALL so whatever the fuck happened there)) - i.e., fixed the map's shitty vis.
× Fixed for next version
• Pending or simply acknowledged