I’ve come back to trem to deliver shininess. Here is the classic eX texturepack by evillair, prepared just for games that run on ioQuake3! This pk3 is compatible with any ioQuake3 mod(such as trem).
NOTICE: This pk3 is meant to be shipped as a supplemental pk3, so instead of packing up textures into your map pk3, you can just ship this pk3 as well and any map that uses textures from it will simply pull from this pk3 instead of storing redundant data. This method will also allow any update I make to update all maps that use it.
If you cannot find eX in your shader list in Radiant, simply add eX to your shaderlist.txt.
Download both packs and place them in your base directory. Both packs are required to function and are split to stay under the 32MB bug on 1.1.0.
–06/20/2016: Corrected another texture reference. Lowered specular exponent across the board. Set specular values for concrete textures for less reflectivity. texturepack-eX-gl1-06162016-1.pk3 texturepack-eX-gl2-06202016-1.pk3–
–06/17/2016: Corrected a texture reference in eX.mtr. texturepack-eX-gl2-06172016-1.pk3–
–06/16/2016: Initial release. texturepack-eX-gl2-06162016-1.pk3–