[SoundSystem] Don't play sound while minimized

[SoundSystem] Don’t play sound while minimized

diff --git a/src/docs/Changelog b/src/docs/Changelog
index 6d5c74a..3083e74 100644
--- a/src/docs/Changelog
+++ b/src/docs/Changelog
@@ -1,6 +1,7 @@
 2021-04-11 Dusan Jocic <dusanjocic@msn>
 	* [Console] Fixed problems with console tab and input
 	* [Console] Specify console tab to dump in the log file
+	* [SoundSystem] Don't play sound while minimized
 
 2021-04-10 Dusan Jocic <dusanjocic@msn>
 	* [Libraries] Cleaning
diff --git a/src/engine/soundSystem/sndSystem_dma.cpp b/src/engine/soundSystem/sndSystem_dma.cpp
index 7088b54..585beef 100644
--- a/src/engine/soundSystem/sndSystem_dma.cpp
+++ b/src/engine/soundSystem/sndSystem_dma.cpp
@@ -656,6 +656,11 @@ void SOrig_StartSound( vec3_t origin, sint entityNum, sint entchannel, sfxHandle
         return;
     }
     
+    if( com_minimized->integer )
+    {
+        return;
+    }
+    
     if( !origin && ( entityNum < 0 || entityNum > MAX_GENTITIES ) )
     {
         Com_Error( ERR_DROP, "S_StartSound: bad entitynum %i", entityNum );

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sha: 41e2a20d

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