There has been some fundamental issues with the traditional human radar and alien sense in Tremulous which has included the following:
Wall hackers can use the cover of saying that they knew where the enemy was from the radar/sense instead of wallhacking, thus not being as easy to detect
The radar/sense makes it difficult for enemies to strategically navigate and build without quickly giving their locations/movements away.
We have been trying a mostly disabled version of the radar/sense recently on test7341 where both teams can detect friendlies and not enemies, and giving humans their radar by default without needing a helmet.
However, now we are trying some new updates:
-Both teams can detect enemy targets with their radar, but only if there is nothing blocking thier view (not having their view blocked doesn't mean that you have to be looking at the targets, as the targets can still be behind you and you can still detect them, in this way the radar/sense sorta acts like 360 vision) .
Friendly buildables are detected, but only if there is something blocking their view (the exception being friendly overminds/reactors which would always be detected if within range regardless of their line of sight).
Human radar can only be used by the helmet again.
These updates are now available on the test7341 server.