Does anyone know of any existing examples of another free and open source software game (preferably id tech based) that supports multiple language translations? We could work on such support from scratch, that is doable, but if another project already did it that would be very useful.
@destroycandy , If you would like, you could start translating the game to Hungarian now “informally”. That is start writing down a translation (alongside the english versions and indicating which parts of the game that is taken from), post your work in this thread, and when I get to working on formalizing the game mode system, I could also look into implementing basic support in the code for translations using your work on Hungarian as a prototype. If we get support in the code for translation to one language, then it should be that much more straightforward adding support for other languages.
But again, as I’ve mentioned in my previous post, if someone can find out if other FOSS game projects implemented support for translations, that can at the very least be a helpful reference when doing the actual coding.
There are a lot of different places in the current code that may require translations (although perhaps not all such places require translations, like it might not be necessary to translate all of the error messages, the main thing would be to translate the text related to game play and perhaps the descriptions of commands), and I can point to a lot of the main parts now (we may want to reorganize all of this to better support multi-translation):
Currently Tremulous 1.3 doesn’t support non-ascii characters. However, the OpenWolf-Engine that @TheDushan has been working on ( https://github.com/GrangerHub/OpenWolf-Engine ), that we intend on moving to for versions after 1.3, does support UTF-8. If we don’t implement UTF-8 support in Tremulous 1.3, that would limit the extent to the translations we can have in 1.3, however we could still implement something basic that works with ascii in 1.3, and expand that further when we move to OpenWolf (or we could start with a translation system directly on OpenWolf skipping that support for 1.3).