Great idea, but I do agree a little bit with Helping.
It would definitely bring something new to the game, but could be a little bit wonky and would need some really precise and well made adjustments to the game (Visuals, Audio and Gameplay all need to be adjusted accordingly and we should make sure that if we allow non-VR players to join VR servers that they don’t have an overpowered advantage.)
Anyway, something I would definitely like VR for is that Tremulous could fall in the horror category. And personally with the introduction of VR I would really like to see the introduction of some Co-Op adventure/horror maps with story and ai.
(We could introduce such map features even without VR, but it would make VR somewhat more useful and would add a more attractive way of using VR other than looking around.)
What I mean about precise adjustments:
The head should rotate a small bit with the person’s head position/rotation. (Optional, but it would add some life and would make the game even more organic.)
The gun targeting system can’t use the camera anymore. (Since you can simply take the gun to your eye and aim down the sight and such, why not just make the bullets come right from the gun’s barrel and go forward from that point. (If it’s not already like that of course.))
The evolution visuals should be modified a small bit. (It should give a true sense of evolving to the person playing. I mean, sure it’s fine to see the camera go up and feel a lot bigger when becoming a tyrant, but what if he had a few effects giving an even better feeling?)
Anyway, all these suggestions are only suppositions. I do not own a VR device (Although I do want to end up buying my own Vive.) and most of these might even cause sickness if not well used. (That’s why I prefer saying to make precise adjustments so they don’t end up hurting the player in any way possible. (Sure the fear caused by a tyrant running after you might cause some sweating and such, but it doesn’t cause nausea ))
Also, if we’re to add VR, maybe a few tests could be nice to do once we have some prototypes. This way we can leave a notice in-game when opening that if they enable VR they are aware of what to expect.