@BillyRazOr2015 rename your txt file to README. The characters you used in filename are not allowed.
Ok. Next update will rename the txt file.
Today, Assault will be release in 8 or 9pm (GMT+8), but not sure that version will continue to 6.2 or directly to 7, so i’ll do my own decision for quickly.
Description of next update:
-Add footpath with connect through upper factory floor to outside roof (so tyrants can able to go to outside roof)
-Fixed some brushes and structures models
-Removed some light sparkle entities
-Unlimited BP is no longer used
-Reduced skybox’s light values and positions
Assault v7 is now released! Please go to my first post for about descriptions and download link available.
This looks like a CSGO map, lol
Good news. New version of Assault will coming for minor changes and I have done on new rendered by NetRadiant-custom (by Garux)
But I just made finished packing
pk3 in short time, so I’ll be release by within few days. Hopefully fine.
New version of Assault is now released!
Assault v7.0.2 is now available to play on the Unitremia server, GrangerLab server, and GrangerPub server.
@BillyRazOr2015 , I have some recommendations for your next version:
Firs I highly recommend that you remove all of the no build zones, especially all of the ones outside, a lot more of the map can be playable in more ways that way, and the teams would be allowed to move their base locations.
The human base could use a second entrance to its second floor, perhaps you could add an entrance in this wall with more rooms that ultimately connect to the human base:
It might be cool to add some more rooms at these doors:
Maybe consider adding interiors you can enter to at least some of these blue containers.
Agreed. I’ll remove all
nobuild zones for allow to move bases freedomly.
That’s a great idea. But more rooms will required to work more than my resting time, so I’ll do my best try for moment.
Great point. I’ll try it out my best.
This majority changes will release very soon, but still not sure because I can’t spend a lot of times to do it without my work. Btw, I’ll take some short time to build new entities.