I haven't looked at it in-game yet, but the human base still seems pretty awkward for aliens. They only really have pouncing as an option, or a tight as hell hall with height disadvantage to get up in the base, with crates in the way. It's appreciable that it fucks up rants soooo much, but it still looks pretty painful for dragoons. There isn't much exploitable material for humans either; it's all flat, open ground.
I like what you did with the containers room, simple and effective. Still looks like it could use some more work though, it seems overly jettard friendly (camping the alien entrance from top of containers?). Might be nit-picking here though.
The hall in the second screenshot looks easy to camp as a human.
My suggestion for the bottom of human base, with the pillars, originally was just saying you should have some stuff to make it a decent base spot where aliens can't just snipe stuff from the entrances. I still think the pillars and crates bring more negative side effects than positive one as they are. Seems to me you could do a lot better stuff with this location. Fill up the human base some more, but don't just make it a pain to navigate. I would like to see something more interesting and balanced replace (atleast some, or most of) those crates. Maybe the pillars could be made thicker, with more details, and one or two crates could be kept.
Again, I haven't checked in game so take with a pinch of salt, I'm basing this off screenshots.