Here are some screenshots I took:
Those textures had light reflection in shader function?
PBR, Physically Based Rendering:
Something that we don’t have working yet in the current 1.3 renderer, but that Trem may have in the near future
Current progress. I still don’t know how to create and/or write proper shaders.
Photos are created with all new graphical features what are implemented in the engine.
- Bloom, PBR, new HDR, new FXAA, new lighting model system, lens flare, new parallax mode, new specular mode, SSAO, SSGI, … etc. etc. etc.
Holy shit, is all i can say to this.