Voice Commands


#21

You clearly use skype or another 3rd party voip system.

As much as I love the idea of "in-game" voip- the whole thing is run with the primary game thread; and absolutely messes up game playability. (plus no team-only integrated voip)


I believe voice commands are better; ya-they'll be abused but whatever, that is why you can bind you're voice commands with text and then disable the voice command sounds (if you want)..

The bigest advantage however, would be vsay_area , since you could actually scream "GRENADE" to your comrades, and not disturb the entire team.

Also, flood protection to prevent spamzalots. Also queuing only a single "unique" voice command at a time would prevent FLANK spams that.


#22

Bumping this topic up. We currently have the initial voice command implementation on the GrangerLab server. Although the useful assets are still being prepared, the “Ash” and “Bender” voices are on the server at the moment, to try out the basics of the system in the meantime.